Blender Game Engine (BGE) Float while falling and moving

Im trying to allow my game character to jump and move in a direction (at the same time).

This works, but the character falls slower while moving than it would in free fall. How do I get the movement to not affect the falling speed of my character?

My character is Dynamic and has actor enabled. Everything else is default settings (Mass, Radius, Damping, ect).

keyboard Sensor [WKey] - AND - Motion[Servo Control] - linV[0,-20,0]
keyboard Sensor [SpaceKey] - AND - Motion[Servo Control] - linV[0,0,40]

I will post this in the Game Engine Support section of forums. (Still getting use to Navigating around Blender Artists Forums).

After reading the Blender Wiki I better understand how the motion actuator works.

I continued using the Motion Actuator [Servo Control].

What solved my problem was to NOT use the linV at all. But instead, using Limit on the desired axis AND the Z Axis.

When using the Limit only on the Y-Axis to move my object forward and back, it would freeze in mid air while moving. Choosing to limit the Z-Axis allowed my object to fall along with the pull of gravity while it moves through the air.

I hope this helps anyone who encountered the same or a similar problem.

http://wiki.blender.org/index.php/Doc:2.4/Manual/Game_Engine/Logic/Actuators/Motion