Im trying to allow my game character to jump and move in a direction (at the same time).
This works, but the character falls slower while moving than it would in free fall. How do I get the movement to not affect the falling speed of my character?
My character is Dynamic and has actor enabled. Everything else is default settings (Mass, Radius, Damping, ect).
keyboard Sensor [WKey] - AND - Motion[Servo Control] - linV[0,-20,0]
keyboard Sensor [SpaceKey] - AND - Motion[Servo Control] - linV[0,0,40]