I hope this is the right place to post this thread*
Ok, I have an HP pavillion p6110t.
Pentium Dual Core CPU E5200 @ 2.5 GHz
4 GB RAM
320 GB Hard drive
64 bit operating system
Windows Vista Home premium (64-bit)
Graphics: Intel G33/G31 Express Chipset Family (Integrated GMA)
It is updated. Does not support GLSL shading, nor does it support OpenGL which I suspect is the problem.
Depending on the game project, when I start up the Game Engine, it either crashes Blender immediately or goes about 1 minute then crashes (this is with a controllable object such as a player cube that moves by force/rot)
I have python 2.6 installed for the 64 bit system along with Blender 2.49 64bit archive.
warwickallison’s Portal demo for the Game Engine crashed right when I pressed P.
I changed the graphic settings in the Game tab, from GLSL which it was set to at first, to Blender Multi-texture materials, and also Texture face materials.
I just need to check if there are any possible solutions before making an investment in a new graphics card (which I should really do anyways).
Let me know if I left anything out that might make a difference.