Blender Game : Mirrored text between scenes?

I am currently working on a game for a project at school and need to have a text variable into my game,
I want to have the user click a Text and edit it to their name and have their name mirrored into a different scene where the game is.
How could I possibly have editable text mirrored between two scenes?
Any help would be hugely appreciated.

Hello, are you familiar with the python API? Store the Text_Object.text attribute into a string game property, so that you can access it and transfer it to a different text object located in the new scene.