Hi, I actually work on a asteroid-like game that will have multiple sounds. My first sound is a MP3 laser-like sound that can be heared when I stoke the spacebar. My problem is when I want to play another sound for the asteroid been blowed away, this second sound can’t be heared and I don’t know why. Is there something I need to activate for use of multiple sounds?
Use add object to add an “empty” to the scene when you fire. Set up this empty with an always sensor, an AND controller and a sound actuator with your chosen sound. Give the add object a lifetime of about double the length of the sound so it will disappear and not be using any gamelogic.
Now you can press space any number of times and the sound plays completely every time. You can’t see the empty object, just hear it.