Ok I know this has been discussed to death and that there are things on the horizon that might make all this discussion pointless but I have an Issue I would like to discuss!
On the blender website it says:
Games created in Blender (.blend files) are program output and therefore not covered by the GPL. You can consider them your property, and license or sell them freely.
With stand-alone games however, any data that is included inside the actual stand-alone executable is covered by the GPL. If this is a problem then you should set up the stand-alone player so it reads from external .blend files. A common practice is to include a “please wait, loading…” scene in the standalone, and read level files externally.
The Blender standalone player or the game player can be sold commercially too, but you have to make it available under the GPL conditions
My problem is that on the Mac the run time is an .app folder and you can view the contents by apple clicking it and the .Blend for the game is inside the problem is that to do as this suggests I would have to put the .Blend in the Resources folder of the .App thus defeating the point of separating the .Blend
so my question is this. Does the Mac run time produce a safe to commercialize .App or is all its content GPL? thus making it imposable to make a GPL free game on the MAC?
Picture to illustrate!