Blender games on the PS3, Wii, Or Xbox 360?

could you put blender games on the game consules today i know you can get it on the wii but not sure on the Ps3, Like i am making a free roam zombie game with mind blowing graphics and need it on the PS3, Is it possible?

I don’t know that you could get it on the Wii - maybe. Maybe if you get your Wii to load a Linux distribution, MAYBE you could get it to run a Blender game, but I’m not aware of any capability or provision to port Blender games to consoles. Assuming you have a good game idea and are even finished with it, you could present it to the game company itself (i.e. Microsoft, Nintendo, or Sony), or perhaps a publishing company and have them publish it for you to those consoles (assuming it’s possible to port a Blender game, even from the blend file source, to a game console).

I dont know exactly about this area, but there are gamekits, for example, there is a minis gamekit that can create games for ps3 and psp, I really dont know how it work, but I think that its possible.
About the graphics, blender can make high quality games, with the 2.6 version that ll be released at least, that ll count with some more resources and ll work better with threads, but you ll need a high level of C++ and python skills to increase the graphics without let the game too mutch heavy.
Try to google how to create a game for xbox 360 or ps3 platforms, you ll find few resources, but there are especialized foruns, try the xbox 360 offical forum and the playstation official forum that someone there ll help you better.

The PS3 has software to sustain a good quality game. Your computer would need the same software, + a lot more to sustain a game like that. Remember, a PS3 has only a few functions and the main one is to play games. It was made to play games, so mostly everything in the PS3 is to sustain a good quality game or a good quality movie, or something like that. I don’t have a PS3 but I’m sure it has a few more functions than playing games.

A computer has a lot more functions, word processing, games (also), movies, editors, and many other things that are useless to run a good quality game, that run in the background to run a computer, with so much features.

Making a .blend for he PS3 doesn’t seem possible with .blends, because I just seems that the creators of the PS3 must of suspected blender games to be ported on the PS3, that means it would need to change everything in the .blend, or the raw game file into PS3 code so it would run fine.

If your zombie game has “mind blowing” graphics, you don’t need it to be on the PS3, a good computer can run something like that, depending on what graphics card you have, the memory, and things like that. Or just make your game with good quality graphics, so it runs on a bigger audiences computer.

I’m not totally sure, but I don’t think you can port blender games into the PS3, it just wouldn’t make sense otherwise. To me at least.

Maybe there’s an external program that somehow converts all blender’s code (C++) and game engine code (Python) into whatever language the PS3 uses. It just seems highly unlikely for someone to make a program like that for Blender Game Engine. :confused:

You can use a other game engine like Unity (http://unity3d.com/unity/publishing/). But if you need the full features (http://unity3d.com/unity/licenses) you have to by it (1100€).

+1 on unity. I would also recommend Torque, but due to the recent closing of the company and the program’s development being in limbo unity is the best solution for making console games (aswell as computer games). It’s one of the most (if not THE most) powerful engine that has a GUI. Yes I had to add that part, because there are much much much more powerful engines than unity, the problem is you must learn very low level code (C++) and write your own engine (or incorporate an engine like irrlicht or OGRE)

I compiled blender and had it running in YDL on a PS3 once, but that is a long way from making a native PS3 game using blender, especially since Sony are disabling the ‘other os’ feature on PS3.

If you’re developing for any console, then unfortunately BGE is not really an option at the moment ( and probably will never be ). Start learning c++, openGL etc, thats the best thing you can do.

The BGE can not be used to make console games and probably never will. One of the problems with consoles is their closed source SDKs, which the BGE cannot link against due to the GPL (the license that Blender uses).

Uhmmm, But there is not even a way to make it? when you mean cannot link against due to gpl you mean you cannot make it legally( or something like that) or you cant “script” a way?
As I said if you want to make a game for ps3 you can use the minus, you can create the entire game on blender and export it some way for minus.
I have a question if someone here knows the answear, If I was using the UDK, there is an option to export to ps3 or xbox 360 or something like that?

Having the BGE link against the libraries necessary to run on something like the PS3 or Xbox 360 would violate the GPL, so it’s a legal issue. As for the UDK, there is probably an export option available if you want to pay. Developing for a console isn’t cheap. I believe the devkit alone is over $10,000. I could be mistaken though. Also, if you ever have plans on actually releasing a game, you’ll probably need to get the game rated through the ESRB, which also isn’t cheap.

PC games are much easier and open. :wink:

It’s not the devkit that’s so much (PS3’s is actually free) it’s the license to release games. On the PS3 I believe it’s over $15,000, plus there’s more fees like using the PS3 brand and such.