First of all could somebody make it sticky please?:rolleyes:
Well I was thinking that our blender game engine needs to be improved to great extent because our game engine can’t compete with the latest game engines.
Well we need to modify our bge so that its frame rate does not remain inversely proportional to no of face in our meshes. we should be able to use high poly meshes blender. Makers of stalker CS claim over 1000000 polygons per frame. Still when ran the game at my neighbors house it ran at 30 fps (that also because the resolution was 1052 * 864 and anti aliasing
At 4x).if they can why cant we?
- Realstic materials
I was thinking if we could do something like baking to bake highly realistic materials to meshes to make them look realistic.
Ok I know we can make a great sky with skybox or sky dome but it will be better if we include in blender itself & it should give really realistic results.
We also need to do a revolutionary work with the particles & hair and specially the fluids like water & other soft bodies. Normal mapping & a little more tweaking with splashes work well bet it’s still a little unrealistic. So we need actual water.
We also require something that could generate random trees & plants. we could also use that python real time texture mapping stuff to produce realistic reflections and refractions.
- last but not the least (infact the topmost) we should make this in such away that all this could be achieved on even a common computer without graphic card.
Overall we need to make our games in bge not only look like real but they should be real.
Lets not stop untill game and world would be twins.
Could anyone tell me which language bge is written in so that I could invite experts from other communities to help us? We can submit our code to developers of blender to be integrated in blender. we will call this project DRi (Dark Revolutionary Innovation)