Blender Ge Texture Face/ GLSL

Hello, Well These time i have Another Difficult question.
IM making a game, so I have 1 blender file that has the introduction, and the menu for my Game and when I press New game its sends me to another file of blender with the game on it.
My problem is, that On the First Blender file (Intro, and menu) I ussed the Texture Face Material.( Because I have some fire textures, and only on texture face materials the fire moves like real fire) But my Game has the GLSL materials So it look cool.
the problem is when I start the menu all is fine But when I start the game, my game file is Not on GLSL materials, So its very crapy. its on Texture face materials .
The question is Is there any way to change so when I star the menu Its on Texture Face materials, but when I press new game and i Go to the other Blender file Its stays on GLSL??
I hope I could explain myself

Have a good night!

ill be waiting for an awnser

use Rasterizer.setMaterialMode(KX_BLENDER_GLSL_MATERIAL)
: http://www.blender.org/documentation/249PythonDoc/GE/Rasterizer-module.html#setMaterialMode

YoFrankie uses this to be able to select different graphic qualities in the main menu before loading the game files.

Well First Thanks For the help,
But I have a problem i dont undestd what I have to do with Rasterizer because I dont use ane scrips…
Im so dead? xD
any tutorials?