Blender Girl 3 + Rig

Hi I’m going to post this here as well “what is the difference between the too WIP forums?” anyway here she is:

http://i43.photobucket.com/albums/e353/MCHammond/Blender/NewFaceSmile.jpg

And Here is a Vimeo of her rig in action, Click to view:
http://i43.photobucket.com/albums/e353/MCHammond/Blender/RigDemoMov.png

To view the other thread for older wires and views click HERE.

Any C&C welcome. Thankyou.

dude tht realy gd! how do u rig like tht with the focuse points?

Are you talking about the “Driven Shape Keys” on the right side of the video?

If you are, they are just Shape Keys on that are controlled by a Driver. So you can more easily control and visualize them, rather than rooting threw a row of sliders.

A good example of them in use on a finished rig is the Generi Rig for Blender. Done by Karl Erlandse.

Thread title suggests there is also a rig to download. I’d like to take a look at it. I’m curious how you did the smooth VS straight legs.
Vimeo rig looks good, but you can still optimise and clean it a little. Make some custom shapes etc.

nice model and rig.

Full Update:

I have done a lot of work on the rig, I have some Vimeo’s and some updated renders.

As promised here are some Vimeo’s of the character in action.
Lip Sync Test “Rough” LINK
Facial Emotions LINK
http://i43.photobucket.com/albums/e353/MCHammond/Blender/Scared.jpg

First here is a few screen’s of the rigs controls:
Vimeo Link
http://i43.photobucket.com/albums/e353/MCHammond/Blender/RigFront.jpghttp://i43.photobucket.com/albums/e353/MCHammond/Blender/RigSide.jpghttp://i43.photobucket.com/albums/e353/MCHammond/Blender/RigControls.jpg

And some updated renders of the whole body with the new face:
http://i43.photobucket.com/albums/e353/MCHammond/Blender/Front-1.jpghttp://i43.photobucket.com/albums/e353/MCHammond/Blender/FrontSide.jpghttp://i43.photobucket.com/albums/e353/MCHammond/Blender/Side.jpghttp://i43.photobucket.com/albums/e353/MCHammond/Blender/BackSide.jpghttp://i43.photobucket.com/albums/e353/MCHammond/Blender/Back-1.jpg

If you have any Ideas on how to improve this Plz comment!

Really nice rig, seems quite animator friendly! I like it very much.
Could you be more specific on IK torso feature and the technique you used to set it up?

this is a really awesome model. i really wish i could mess around and animate it a bit. hint, hint haha

No offense, but her facial expressions just scared the pants off of me.

Minor quibble with hair texture. With a pony tail, the hair on the neck and back of the head is drawn toward the tail.


Sometimes, all the hair on the head is drawn in, sometimes the hair in front (as in B-Girl-3) is left alone to form bangs and sidelocks.

Thanks for the C&C guys :smiley:

JiriH:
I have attached a demo of the spine setup and a little tutorial to create one, sorry if its a bit condescending I know you know how to rig LOL its just another guy asked on the WIP forum the same question and i felt he might have needed clearer instructions. Vimeo

zymn:
Thanks dude. I always plan to, but i seem to move onto other things and then by the time I remember its too late. I think BlenderGirl 1 is so Ugly compared to 3 and blender girl 2 was a total flop.

super animator:
:frowning: whys that? any suggestions or is it a case of uncanny vally!

Orinoco:
You are totally right with that!

Attachments

SpineDemo.blend (161 KB)

Looking good, but a small UI crit – X-Ray controllers (control bone widgets) are quick to become really cluttered and confusing when animating!

can we please see your lighting setup please??

Thanks for the C&C :slight_smile:

Bunny: Could you link me to a rig that has bones the way you suggest? any good examples.

tomrebel2: Its just one point light at the moment most of the work is in the node based shader and SSS, I’m using an offset normal to produce a edge light. I will post an example later if you want!

Hmm… Offset normal to produce an edge light?

I was watching the BBB rigging tutorial where they were talking about having all the controls external to the body so you don’t have x-ray turned on to use them and to make them seem more connected to the model in function. I think that may be what bunny is talking about.

I tried that out and seems pretty nice and simple. I’m also using it to hide the shoulder bone inside the mesh since it’s intended that the upper body shell thing be solid but the bone is there just in case.

Attachments


Uncle Entity’s got just what I’m talking about, the BBB tutorial is a really good resource!

Beautifull work as usual MC.

Ok thanks guys i have taken on board your suggestions and changed the rig after watching the BBB rig tut, I have also changed the controls and turned off Xray.

http://i43.photobucket.com/albums/e353/MCHammond/Blender/RigFront-1.jpghttp://i43.photobucket.com/albums/e353/MCHammond/Blender/RigFrontSide.jpghttp://i43.photobucket.com/albums/e353/MCHammond/Blender/RigSide-1.jpg

I have also change the Vimeo Tutorial that i made to reflect the changes.

A remark for the tutorial: If you build the armature first and then parent the mesh afterwards, you can get bone heat on the entire armature in one click.

Yoff: Thanks dude. just gave it a go! its a neat trick :D, I have learned allot from doing a video tutorial.

kaeru posted some more helpful stuff on Vimeo i’m posting it here because they are going to be helpfull to me and hopfully you too.

I just wanted to let you know about some tips on blender shortcuts that might help to be faster (they are nice to know).

You can do shift+w on several bones to set deform and scale to all of them (among other stuff).

You can also add constraint with ctrl+alt+c.
shift+i to add ik constraint.

You can copy/paste data (name,color,number) with the mouse cursor just over the field you want to copy/past (don’t have to click on the field).

Tbh, I’m more a fan of the first set of controls. Even if they do depend on xray. The controls were more easily selectable there, and you could more easily see what they are for. Sure you could simplify some of them, but keep the cubes. Make them a little larger if you don’t want to use xray.
I like how the rig looks, and I’ve been looking at the way the legs work, but I wonder if you can do that simpler, I mean, you have like 3 different copy rotation constraints there on on bone, with different space options. What’s the idea behind it? Because I’m pretty sure one of these constraints didn’t update correctly when I moved some sliders around.

btw, I really love how the skin looks…