Are you talking about the “Driven Shape Keys” on the right side of the video?
If you are, they are just Shape Keys on that are controlled by a Driver. So you can more easily control and visualize them, rather than rooting threw a row of sliders.
Thread title suggests there is also a rig to download. I’d like to take a look at it. I’m curious how you did the smooth VS straight legs.
Vimeo rig looks good, but you can still optimise and clean it a little. Make some custom shapes etc.
Really nice rig, seems quite animator friendly! I like it very much.
Could you be more specific on IK torso feature and the technique you used to set it up?
JiriH:
I have attached a demo of the spine setup and a little tutorial to create one, sorry if its a bit condescending I know you know how to rig LOL its just another guy asked on the WIP forum the same question and i felt he might have needed clearer instructions. Vimeo
zymn:
Thanks dude. I always plan to, but i seem to move onto other things and then by the time I remember its too late. I think BlenderGirl 1 is so Ugly compared to 3 and blender girl 2 was a total flop.
super animator: whys that? any suggestions or is it a case of uncanny vally!
Bunny: Could you link me to a rig that has bones the way you suggest? any good examples.
tomrebel2: Its just one point light at the moment most of the work is in the node based shader and SSS, I’m using an offset normal to produce a edge light. I will post an example later if you want!
I was watching the BBB rigging tutorial where they were talking about having all the controls external to the body so you don’t have x-ray turned on to use them and to make them seem more connected to the model in function. I think that may be what bunny is talking about.
I tried that out and seems pretty nice and simple. I’m also using it to hide the shoulder bone inside the mesh since it’s intended that the upper body shell thing be solid but the bone is there just in case.
Ok thanks guys i have taken on board your suggestions and changed the rig after watching the BBB rig tut, I have also changed the controls and turned off Xray.
I have also change the Vimeo Tutorial that i made to reflect the changes.
A remark for the tutorial: If you build the armature first and then parent the mesh afterwards, you can get bone heat on the entire armature in one click.
Tbh, I’m more a fan of the first set of controls. Even if they do depend on xray. The controls were more easily selectable there, and you could more easily see what they are for. Sure you could simplify some of them, but keep the cubes. Make them a little larger if you don’t want to use xray.
I like how the rig looks, and I’ve been looking at the way the legs work, but I wonder if you can do that simpler, I mean, you have like 3 different copy rotation constraints there on on bone, with different space options. What’s the idea behind it? Because I’m pretty sure one of these constraints didn’t update correctly when I moved some sliders around.