Nice work!
part of the “stare” thing you’re struggling with is the eyelid positioning… that last render set is much improved, but i thought I’d point out why.
the top eyelid “normal” position is just touching the top of the cornea… as they are exaggerated here it seems that the pupil is now playing that role…
this means that for your model if there is a gap between the top of the pupil and the bottom of the upper eyelid this character looks surprised.
if the upper eyelid covers the pupil even a tiny bit at all then she’ll look sleepy or drugged…
you need to rig it so that this proportion stays constant as the eye looks around too, which could be a real trick with the cornea/pupil so large…
you could maybe enlarge the whole eye area to match the size of the corneas or reduce the extreme stylisation of the corneas to just a bit larger than now…
with your current model you’ll find it impossible to lower the bottom lid to show white below the cornea which can help more alluring poses…
I’d agree with thedaemon that you could take the stylisation of the length of the eyelashes aaas they move across the lid… you could make them mush shorter (half as big as they are now) and much much longer at the outside of the head… you really don’t need them to decrease in length for that last third, they could sweep outward…
personally i’d make the lower lashes half as long as they are now, but hey.
As for the overall body stylisation: I think that the back is looking a little hunched and rounded, the shoulder blades are stopping too high in the back and are very “deep” which is giving this hunch…
As a taste preference reduce the volume of the breast above the nipple a tiny bit to make them look like gravity is having some effect on them…
Sorry if this has turnrd into a “focussed critique” i know we’re in the WIP section!
once again some nice work there.