I am trying to use the GLTF format to export my model for Godot and I constantly run into the issue where my rigged pistol model gets it’s transform changed which requires me to press the undo button several times to fix it.
I have no idea what the hell I am doing wrong that causes the GLTF exporter to mess up with my model like that.
Usually if some “transformation” doesn’t work correctly the first reply is “Apply Scale”. But your model does have a scale of 1.0 1.0 1.0… but then (never have seen this before) your armature is scales to 1.2 1.2 1.2. . Of you course: if applying now then the gun “grows”.
I guess Godot is doing something different with those scaling…
So you might have to scale it to 1/1.2= 0.8333 (and apply scale before applying scale to the modifier) … ??
Well I didn’t had any issues with the scaling before when I used the model to export it to md3 format. So the only fix I need to do is applying the scale of the armature? Hmmm, when I divide the armature scaling by 1.2 and applying it then it works, but I dunno what I need to use for the hand armature since it is less then 1 for the scale.
Also I tried using a empty axes object, setting it to the world center and parenting the hand armature to the empty axes object and that doesn’t seem to fix anything either.