First hair test
2 hour render on a GTX 580 800 samples (4 bounces)
I have been looking for a high quality hair solution, and of course, Blender is high on the list of things to test, try and get my hands on for no other reason than it is free. I am going to put aside rending discussions because it invites flaming, and will only say that I personally, find cycles to have a few missing parts in some critical places.
That being said, Cycles truly seems to be able to render hair with some of the best engines out there.
Consistently, the best hair renders that I have seen have come from 3ds max, hair farm and Vray. Hair farm itself (i think) is around $600.00 and the 3ds max package is around 3 grand last I checked. Vray is another thousand bucks, so that is a near $5,000.00 hair rendering solution right there :eek:
But after playing with Cycles just a little bit, I was able to achieve these results. I was surprised by how long it took to render, but the results seem pretty darn good. Not just “usable” good mind you, but pretty close to some of the best hair solutions that I have seen so far. If i can add just a little more gloss and anisotropy into the follicles (possibly with some compositing tricks) then Cycles hair could really be described as a high end hair solution. Considering how hard it is to achieve certain other things in cycles, I did not expect such excellent and usable hair to be hiding inside of blender.
Hats off to whoever programed this… they did a pretty good job. I also hear that blender 2.69 will have an added hair shader, and hopefully that will be a significant improvement.
Anyway, credit where credit is do.