Experimenting around those values, thanks.
But what is that “color randomisation on your cloud noise” you’re refering to ?
In this quick test i just used simple monocolored materials ?
edit : oh i think i see what you meant, though i didn’t used any procedural texture (and so no cloud noise) because i didn’t knew it was possible on hair particles, great another thing learned today
So i did have some fun with the settings you suggested :
changed a bit too much some of them as it changed completely the “smooth” of the hair into something more heavy fur-like, will have some fun experimenting around, thanks