Blender hairs on external renderers

hi there is my test in indigo

How did you get the particles into Indigo? As far as I know, Indigo doesn’t support Blender particles?!

It’s simply, I create a blender hairs on a model then converted it to a mesh,
after that I used script “edge to curve” and I add a new curve - It’s a taper object to my hairs. Then I converted hairs again to mesh.
It works but if you have a large scene number of verticles will dramatically increase:eek:

I control hairbreadth with taper object