Greetings, Blender Community! My name’s Paul, and I work for a post house in Sydney. Recently, we were asked by Disney Australia to animate a new intro sequence for a kid’s show. We have used Adobe Illustrator and After Effects in the past, so the look has always been a fast, toon environment with blod colours and simple shapes. This latest project, however, required a fly-thru the studio. I suggested we use Blender. I ran some tests, and my boss was so impressed, he has suggested I take on the job, and use Blender to create a toon environment. The project is almost complete. If there are no issues in showing a few frames or a small version on my website, I’ll post it up for you guys!
Wow… interest abounds! The TV show will be an Aussie Morning TV program called “AM TV”. The company I work for is Steam: Motion and Sound
www.steam.net.au
I am using Blender to construct an entire Toon Village, and a studio set. Two pieces of toast fly into shot, and the camera follows them down the toon street, in through the studio window, and around the toon set. It’s terrific that on the the Mac OS X version, Quicktime exports work seamlessly with Final Cut Pro and After Effects. I shall be finished the animation next week, but for now, swing by the steam website, and see if there is any previous Disney work on there. I can assure you, the look will be the same.
As for the “WOW” factor - it certainly has that. My boss said “wow - it’s free and it does all this!?” Certainly, there are short comings, but most of those have to do with our work flow and program integration - it’s not exactly an adobe product, now, and it’s interface is quite different - but when I whipped up four or five Toon houses in just a few minutes and did some test renders, he said “WOW” a few times.
On the downside, he did find it hard to believe that there is STILL no UNDO button.