Blender interior design test in real production workflow

Hey, beautiful blender community! I’m new to this forum, so Hi everyone! :slight_smile:

Recently i had a small commercial gig on designing and visualizing a small bedroom in a Chinese city of Xuzhou. And as it turned out, I’m traveling at the moment and don’t have any access to a powerful PC or something, so only not so 3dsMax/Corona ready MacBook Air 13 (early 2015).

Frankly speaking - i tried to install Windows+3dsMax+Corona on it… Well, yeah, not much worked out - super laggy, super troublesome and generally slow and not suitable for any decent workflow. Don’t get me wrong, Those are beautiful pieces of software (and my usual pipeline buddies), but this time they’re just too heavy for this machine.

I also tried Cinema 4D, but… i don’t know. I just don’t feel for it. Never did. But a gig is a gig, so it had to be done, and had to be done in time.

Tah-daaa - I’ve installed blender (yay). Thanks google/youtube for one day super fast intensive on how to work with the Biggy-B (and for discovering this forum) + one more day of designing and modeling/shading/rendering and yeah. I did the job in time. (wo-hoo!)

A Disclaimer: I wasn’t striving for hyperrealism of any kind, the whole point was to quickly pre-visualize the dyesignunder the tight deadline. Now i know how great and easy to use Blender is, i’ll definitely will try it out with something more convenient in terms of realism, but for now i’m just amazed how it has saved the day for me while traveling! :slight_smile:

As MacBook is not so powerful to render in Cycles fast - i had to use Sheepit! Render Farm and i totally recommend it for everyone (just please, help others in return and render others’ stuff through Sheepit!'s worker as well), it saves lives, i tell you :wink:

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