Does anyone know, if it is planned to implement GI in internal renderer in the future?
Looking on all these fancy new features in current development, I think Blender is loosing its integration YafRay and other external renderers. The node system is great, but does not work with YafRay. Also render passes and new shadow buffers can be used only in internal renderer. Ambient occlusion is nice feature, but not very realistic compared to GI.
So there is an problem when deciding how to render the scene… Use the node system to have good control over materials and postprocessing and render passes, which may save hardware requiements to render complex scene, and not being able to render with GI
use external renderer with global illumination, but without new features.
So does anybody know, if there will be GI in Blender?