Hello all, I am making a nuclear explosion animation but could use some advise on the smoke material. The smoke needed to appear massive so I cranked up the density scale really high, 70 or so and also turned up the light cache. This gave the perfect look I was looking for in terms of smoke:
For the fireball, I added a voxel texture that uses the density and a color ramp to effect the emission color and amount. The problem is that the smoke is so dense that there is either no fire visible, or the yellow and white is all blown out. It seems I can’t achieve an inbetween.
This is what I’m trying to recreate. The smoke is very dense and grey at the bottom but the fireball still has a range of yellows, oranges, and white with some patches of grey smoke.
Even with the color ramp having the bright colors for most of the range, the thin layer of dense smoke covers it up and only lets spots of orange show through. This is what I mean:
Here’s the texture setup: