Hello I’m modelling a Bag for Blend 4 web and im having issues with the blender internal renderer.
I hope someone can help me I didnt find a way to fix it on my own.
I have different problems, u can find the pictures of the problems under the following link
Sun Lamp only casts shadows when the object is within a Very short distance while in material mode with GLSL enabled , i have often no shadows or incorrect ones.
I generated a brick texture with the cycles node, the texture appears correctly in the glsl viewport mode but is pitchblack when i use the rendered viewport or the final render, how do i correct that?
Thank you for your time