blender internal vs cycles...

SSS? Nah, would love an example

Color map, txtplastic that comes with 3delight works fine.
Displace map can be done using “bumpy” shader…

here’s a simple mod to bumpy to add a midpoint (to set 0 displacement point so you can have positive and negative offsets)) and a scalar:


displacement
mbumpy(
    string texturename = "";
    float amplitude = 1, mid = 0.5;



{
    float amp =0;
    if(texturename != "" )
    {
        amp = amplitude * (float texture(texturename, s, t )  - mid);
    }




        P += amp * normalize( N );
        N = calculatenormal( P );
    
}

Thanks, but I have an error on shader compilation with your code.
I successfully run the skin2.sl from makuhuman project. It allows me to load color/roughness/spec/sss and ao texture.but the sss is weird.http://code.google.com/p/makehuman/source/browse/trunk/makehuman/data/shaders/aqsis/skin2.sl?r=1559
My test : http://imageshack.us/photo/my-images/687/delightexportertesthead.png/
Ok I stop here the off topic :wink:
Nice tests by the way.