This last year I have been experimenting with using shader nodes in Cycles lights for my lighting work in Blender. I’ve discovered that not only can you do otherwise impossible stuff like light decays, govos and blockers, but you can do so much more. Once this methods have been tested in my work and I’m able to - sort of - make is something systematic, I felt like I had to share in the form of a YouTube tutorial. And I’m so happy of how it turned out!
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Thanks for sharing.
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