the following has happened to me several times:
in a scene where the lights are all behaving correctly (the intensity I want) I add another light, say, to gain shadows or light some part specifically.
test render.
the result is like as if all of the lights intensities were cranked up 10 times, a very over-exposed, blasted-out render.
you’d think dialing down on the new light, or deleting it from the scene would help, but it doesn’t. render still blasted out.
then, I spend best part of an hour render, turn one light off, render turn another off, render…
Adding a lamp to a scene is a function of blender, and shouldn’t wreck the whole scenes’ lighting.
any thoughts on this?
I don’t know that I could re-create it but have heard others suffering the same problem.
Thanks!