Sometimes, and it seems to be somewhat random, I’ll render a frame or an animation and blender will lock up, using all the CPU until I kill it. Just before I began rendering an animation and it was fine up until frame 11, where it died (nothing special happens at frame 11, hence the seeming-randomness).
The only thing that I’ve found that seems to prevent it is not doing the render at 100% size, which is fine for my purposes now, but not a good long-term solution.
What happens is that the frame renders, and the picture shows up in the window, however before the edges are drawn (I’m making a cartoony-looking thing), it stops. When it stops, the mouse pointer remains showing the frame number that it was working on.
Any thoughts on that? Anything more I can do to try to pin it down?