I was wondering what the status is a tthe moment on attempts to make the Blender Game Engine a tool for Machinima (i.e. short films produced by recording game activities)?
I have begun working on basic human parts, like a hand that grabs things in some detail (wrapping its fingers around it as if it was a real object, rather than just POOF holding it) and some foot motion (no walk cycles, but real feel-the-floor movement). But if there are people out there already doing such work, I would like to know, so that I may swap ideas and draw on experiences!
It is my solemn belief, after experimenting with the GE for some time, that very detailed human actors can be created and run inside flexible environments, effectively producing a versatile Machinima toolbox in Blender. Anyone interested in participating or already working on such projects is welcome to post or PM me :yes: