I made a model and textured it in blender2. I exported the model as a *.obj3. I import that *.obj into another project; the model is there but it is completely black when i switch to textured.At a loss, any help appreciated.
So is this other application picking up the texture ?
Are the texture file locations correctly referenced in the mtl file that is saved with the obj file ?
What textures did you use, image or procedural ?
Where can we see your blend file ?
Where can we see your obj file ?
Sorry, but did I understand that correctly: You export from Blender to .obj, just to re-import that model back into Blender?
You know about appending (Shift-F1), don’t you?
An object/material/particle system/texture/node etc is just a block of data. You can bring in a data block from one already saved blend file into your currently open blend file with the File / Append function (shift+F1).
As you know now, the thing you did with .obj isn’t necessary for working in Blender on it’s own. However what you did is a good practice when making models likely to be used with other software. Reloading the .obj would show those flaws you’d encounter in other programs if some step for exporting was messed up along the way.