I have been using Blender heavily for some time now. The tutorials, and especially the VIDEO tutorials, have been a major factor in my learning curve. While I do not know nearly every feature, I feel I am strong enough as a user to utilize Blender well.
Sadly, I have begun seeing a gaping hole in the tutorials: They focus on using features, not doing things with those skills! In essence, Blender is well-documented for beginners and early intermediates, who all need to get comfortable with how the features work. Beyond that, there seems to be next to nothing…
I am hoping that there are some people out there with serious skills, who would be interested in producing tutorials for those of us who have finally moved beyond learning features. Things like how to make realistic cars, or the possibilities with complex animated materials (I have a theory on textiles “burning away” that I need to test some day, for example), or how to make spectacular effects. Or, for the Big One, an in-depth set of tutorials on how to creature realistic, fully rigged human characters (ManCandy is great for learning how to create functional characters, but it only goes so far. And the “how to build a human” tutorials seem heavily focused on basic modelling, ignoring greater implementations, including good rigging).
There are three questions I am basically asking here:
1: What kind of MASTER tutorials would it make sense to find and encourage someone to create them?
2: Who would the logical candidates for the jobs be (who are the “Blender Masters”), if any?
3: What really-high level tutorials on applying Blender to difficult tasks already exist that I don’t know of?
As anyone can guess, I am looking greatly forward to the Creature Factory DVD, since it (seemingly) applies Blender skills learned to a very demanding task. But I believe there is plenty to dig into, if the proper people can be encouraged into spreading their “mad skillz”