it will explicitly flip meshes that way on exporting, must be a compatibility thing…
but it is easy to add an option to keep objects untouched to the script
thanks for that alternative to the script Liero. did you just add “Export Flipped Y and Z” there? do you think you miss something, I think the script is not really working. I will check again tomorrow after sleep.
my solution was to export the animation twice. the second time around exporting using flipped animation giving the correct result.
I like this MDD thing because it really baked animation and resulting in mesh with Shapekeys that are interpolated.
this is one feature that maybe LIERO, OSCURART and ATOM can probably work together to have proper OBJ sequences exporter which then able to load it back just like MDD
next in my request will be Blender Particles Points Export Import.
but it seems to work here, in fact I didn’t change anything in script, just added the option to skip flipping… maybe your ‘reset’ mesh has some transformation? http://db.tt/w3aFofeW
Aha, that’s why… you are right, importing and exporting OBJ causes the ‘reset’ mesh to have some transformation, the MDD itself is correct. 90 degree in one axis. Zeroing all transformation and all good! Cool, you fixed the flipping animation issue. I think this MDD tweak should be included in the next version of Blender. I don’t know why nobody spotted it.