I had a quick ? I been searching for a good solid tut on hot to add some kind of collision/ rigid body to a model, to be exported to Cry engine 5. I did try under the physics tab to add a rigid body and collision to the model, but when i bring the model into Cry engine, my player walks thru the object please help? Thanks!
Collision is just an other mesh that fit the render mesh, it should have lower poly count possible. Then the engine do collision calculation from this mesh.
Also there is 2 types of collisions one using only pripitives mesh and the second can use custom mesh shapes. You should refer to the Cryengine docs for more further informations