Sorry, just got a Mortal Kombat flashback while writing that title. I am not starting a deathmatch or anything, I promise
I just wondered, because of what I have noticed in the Blender community project I am in (see sig), how many modellers are there here on BA, vs. how many animators? I am not talking about any credentials, just what you feel you are good at.
Also, I donât think I have done polls before here, or at least not in quite some time :eyebrowlift2:
Mainly animate and rig. I used to do a lot more modeling, back in the day. But then for some reason this crazy guy named Ton picked me up for this obscure âBig Buck Bunnyâ movie, and Iâve been type-cast as a rigger/animator ever since.
Though Iâm starting to generalize myself again now.
A lot of people who animate also model, so Iâm not sure you can separate modelers and animators that easily in this forum.
Two groups with more clear differentiations would be in the realm of those who mainly render animations compared to those working on stills and who those in Blender development should give more attention to (a lot of advanced GI and physical material algorithms arenât animation friendly for example)
I miss the modeling work flow of 2.49. Why does the Blender Foundation always give the development of animation tools higher priority then modeling tools. I really - really hate that. no Ngone, no box-modeling tools like wings3d or silo."""""" I am not looking for a flame war. ââ""" I just think Blender is a very weak modeler and I love Blender but without a handful of python scripts I could not model in 2.49, 2.5 is worse.
Thank god for wings3d, silo and 3d coatâŠ
Well⊠your wrong about everything in your post The Blender Foundation hires developers to work on Blender and n-gons aside Blender has needed better box modeling tools - 0 for about 8-10 years. I remember modeling in Wings3d back in 2002 because of the lack of modeling tool in Blender. More people need to bitch and whine about Blenders weak modeling tools. Blender modeling tools where never a priority and thatâs why after 8 years we the ââcommunity of developers and artistââ are using a modeling tool without n-gons. Please flame post some where elseâŠ
So you do admit that under the belief that Open Source is about saying âyouâll use what we give you and will probably not be what you suggestâ, you suggest he should just buy Lightwave, Max, or Cinema4D,only use Open Source if itâs more specialized, and feel good when BA is only comprised of hobbyists and beginners 5 years down the road with Blender in the dustbin of Open Source projects unless Blender development ends up vastly improving usability and ability alike with each release (with features that can play with each other nicely and with no limits)
Youâre a genius
BTW: Iâm partly satirical here, but it mirrors the mentality towards the relentless defense of Open Source software found at times by vocal supporters at every digital content-related forum that doesnât employ rationality.
No, what Iâm saying is if enough people find blenderâs modeling tools sub-par then they can finance someone to improve them.
Or download the source and get cracking.
Or bitch and whine about how they are ânever a priorityâ for the next eight years.
Think that just about covers all the options.
Oh, and Mr bow, Iâm pretty sure the full/part time coders (aside from Ton) are being bankrolled by an anonymous donor and not âwe the community of developers and artistâ so they get first say about what they work on (which is bug fixing/stability atm).
If you want your priority to be their priority then all I can say is money talksâŠ
I think you canât beat CAT (Character Animation Toolkit) in MAX when it comes to animation. So I wouldnât say animation tool are superior in Blender, compare to modeling tools. I always thought modeling tools in Blender are sufficient and animation tools are not.
First off people get paid to do a job, not what they feel like doing and I am a donorâŠ
ââ" If you want your priority to be their priority then all I can say is money talksâŠ""""
wrong⊠leadership talks - bad leadership will drive any project in to the ground.
Any 3d package, open source or commercial needs good content creation tools the ââ" fact that Blender does not ââ"" and has not for almost 10 years is bad leadership.
Oh for peteâs sake, can we leave the debate about bad modelling tools alone for a thread even marginally on topic. Hell, I have issues with the direction (or lack thereof) of modelling tools in Blender and I think bringing it up in this thread (and Uncle Entity feeding the troll) is bloody ridiculous!
Personally, on topic and all, I am a modeller primarily and an animator secondary. Mostly because I am a programmer working on games and a majority of the content is static models. With enough tweaking, most animations can be used across characters so I tend to use a library of them and play with them until they look good.
I do both. Probably leaning more to animation but i think i am also decent at modeling. I imagine that lots of animators also do modeling, i think that the seperated case you are describing would be actually a rare exception in the statistics.
Erm⊠(rubs chin in thoughtfull manner) maybe its because Blenderâs modelling tools are akin to a collection of stone axes and hammers? Maybe itâs because the title of this thread has the words âAnimatorsâ, âModellersâ and âFightâ in it?
I think this could be broken down to not modellers and animators but to new users and more experienced artists. New users concentrate on modelling to build on there skills, where as guys who have been doing it for a while add to there skills by doing rigging and animation. It doesnât take long to realise to get a job you need to be able to do more than pretty modelling. Anyone with a bit of practice can produce a good model, but only a few can animate well.
Atm I use blender only for modelling, but thatâs because I canât animate at all, although itâs something I want to learn in the long term, I donât have much time for it now
edit: @giant: I tend to disagree with the new users vs experienced artists, sure a lot of artists that are more experienced are more likely to be able to animate as well, but imho creating a good model, as in really good, is something only few can as well, I think itâs more about preference of animating vs modelling then experience, I mean one can get the basics of modelling down (and with that learn any 3d program) and then focus on animation and be extremely good at it and not care about his modelling skills which might be pretty crappy in comparison to his or her animation skills
Itâs a lot harder to be only an animator in Blender, because there arenât quite as many good resources to use (eg. rigs and stuff), however that is starting to change.
I am modeller but would like to get into some animating. I think the 2.49 tools are perfectly capable for the vast majority of things including complex objects/shapes and I still use it most of the time, it will be nice to get all of the cut tools and bevelling back into the 2.5 + series and maybe some of the 2.49 key mapping:). What puts me off most about animating is the rigging process, I hate it and in the past when I was looking for tutorials I never found any that deal with the intermediate to advanced stuff in a manner that I found friendly to rigging noobs, maybe that has changed by now? I did buy Tony Mullanâs book a couple of years ago but I didnât get on too well with it. If someone created an in-depth and enjoyable video tutorial on rigging and animating in 2.5 I would definitely pay for it. These new auto rigging aids that are emerging look pretty intriguing also.