Blender Models not working in unity


#1

I’m making a pistol mod for a game, I made the model and animations in blender, but when I import it to Unity, its missing faces and some parts rotate for no reason.
It looks like this, in unity


#2


It’s supposed to look like this


(rogper) #3

Have you double checked the normals direction? Unity just shows faces that have normals pointing outside.
Also you need to Clear Rotations and Scale (CTRL-A -> Rotation Scale) on all objects before exporting/importing.