I have sick nature that loves to see the blender zealots go crazy when thier program is belittled. Manipulaters-- they are what you use for rotatioin, scaling, and translation. Each axis is a different color and can easily be grabed. For translation when a vert, face, object, or anything is selected threre arrows appear each going in x,y, or z direction and you just click and drag on the arrow with the axis you want to move it on. Or the center if you just wan to freely move without a axis constraint. For rotating circles show up around what you have selected and all you have to do is click the axis you want to rotate or just free rotate. Scaling is the same as translation but a small box shows up for each axis. Just download the evaluation version of maya and try it. You can set all your hotkeys to correspond with your blender hotkeys. Maya manipulators are similars to hash’s and in my oppinion are the most intuitive way to move, scale, and size the fastest. Wings3d has ausome modelling tools but is a disaster when it comes to manipulators becuase it doesn’t have any you have to guess and know your orientation all the time to move stuff where you want it. Its a real pain in the ass or I would use that program for all modelling.