blender multiplayer fps need help!

Hey im making a fps multiplayer game, and its almost done but one little thing is stoping me. im using the regular multiplayer addon by some guy called like agoog77 or something, when i fire my gun the nafter 26 bullets the server gets too oveloaded, why? because it cant handle that many objects. The only way to fix it is to make the object disapear after a while, but as you may know if the objects gets ‘‘end object’’ for me then its stil there for him. is it any way to make it disapear for him when it desapear for me?

Another question, is there any way to make a dynamic object only colide with a specific object or material?

PLZ answear.

TY in advance

You must stop posting the same question. If people do not answer then they don’t have one.

Sent from my Nexus 5 using Tapatalk