Blender & Natron integration

Anyone knows how well they play, because of what ive seen, these are definitelly the two stronger open source projects ever, and together they should not only play seamlessly but also promote eachother, the blender foundation should do compositing with natron, and guys that develop natron use b3d for their work aswel.
i dont want to trash blenders compositor, but even though it serves its purpouse, natron is a much more robust compositing tool, so we should think and have a very very tight integration, like cinema/after effects, or something along those lines, probably someone thought of this but i havent found anyone talking it up.

cheers paeople, thanks for blender…

Natron being a standalone app. allows for people to use it without having to know how a 3D program works (and the market for this type of software covers more than 3D artists). Tying it to Blender may not be the best direction.

Having a compositor within Blender, for Blender users, allows for very convenient and fast editing of images after a render and supports all of the output features of Blender. Now a bridge would assume that Natron can instantly be opened up with the pass information and everything else intact (with a way to instantly get the information back into Blender for use in the sequence editor if you’re doing an animation).