Ok, I don’t rant very often. I’d rather be modeling and creating art but this just get’s my goose. I recently created a model with a number of objects. I wanted to save this model with different categories for each part. For example the “WINDOW” group would have children that are: Window Casing, Window Frame and Window Glass. Then I would group all of these objects under a Parent named “HOUSE”. I would save this .blend file and could append “HOUSE” to any file when I needed this house.
Sounds simple but turns out it’s a mind numbing procedure in Blender. I tried Parenting, Grouping and Joining. All have their strengths but they all fail at some point making it very frustrating to Group and move objects and then to easily ungroup or edit them.
Parenting
For example “Parenting” objects is great as it let’s you see and edit the children in the outliner but you can’t “Append” the final Parent to another file. May Need Fixin!
Grouping
When you group objects you can selet a Group name than appending works well as you just select the Group name but: Try moving that group in the viewport. You can’t as all of the objects remain separate. May Need Fixin!
Joining
When you Join objects they can then e easily moved, but again Appending doesn’t work unless you select ALL objects separately. Not possible with huge files.
• When joining objects the last object selected becomes the name of the joined objects. Not very good.
• When you separate Joined objects (P Key) they lose their original names. This can be a real problem when you have lots of objects and you don’t want to manually rename everything.
•When you separate Joined objects (P Key) they lose their original axis location. This can be a real problem when you have lots of objects and you don’t want to manually reset the axis of every object. May Need Fixin!
Solution!!
I really hope Blender can implement a much simpler system that will replace it’s current Grouping, Parenting and Joining of objects. Something like Cinema 4D’s Null system would be ideal as it allows you to very easily add or remove children from a parent. It also allows you to easily see and edit each child while it’s in the Parented group while still allowing you to use the Parent to move all objects at once.
In Cinema 4D you can create an “Empty” (Called a Null Object) and then drag any number of objects onto it and they become “Children” of the “Empty” or Null object.
Then you can move the Null object and all children will follow. It’s also easier to edit the objects or remove them form the Parented group. All you need to do is select the object from the outliner and then drag it out of the Null object and it is no longer a child of the Null object. Can’t get much simpler than that. Adding the child object back to the Parent is just as easy, just drag it onto the Null object and Voila! it’s a child of the parent object.
After reading the WIKI and any information I could find on Parenting,Joining and Grouping I have come to the conclusion that this is one area of Blender that needs to be changed to be more like other apps. I love Blender but there is no simple way to group, edit and move objects in Blender. It is a very frustrating process that IMO need changing.
This Video Shows Just How Easy it Is in Cinema 4D
http://www.youtube.com/watch?v=D0c1JUjcvS8
.