Ever wanted to have a material or texture on both sides of a mesh? Don’t want to double the poly-count by duplicating the mesh and offsetting it slightly (aka solidifier modifier)?
Fear not!
There is a better way! A proper way! And our guest Olson (from #blender on IRC) is going to show us how!
What you will learn in this tutorial:
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How to set up an object with two materials on both sides of a face
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How to set up a material with textures on both sides of a face
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How to use material nodes
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How to use multiple UV layouts
Things to Note: -
The object does not have to be unwrapped
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Similarly, you do not need 2 UV layouts – though you do if you want to flip the image on the back side.
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You only need one Geometry node, but if you are using multiple UV layouts you have to have more.
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The front texture/material plugs into the lower of the two Mix inputs
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Materials using the node editor won’t display properly in the view port, so don’t expect to see any differences there. However they will show in a render.
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Here are the essential node-setups:
[LIST]
[/LIST]Got a question about Blender?
Ask it on BlenderQA!
Check out some more of Olson’s tutorials
on his Vimeo channel