Blender Nerd Subsurface Scattering (SSS) in Cycles


(Greg Zaal) #1

http://blendernerd.com/wp-content/uploads/2012/05/Render_720.jpgLee Perry-Smith’s head model with an SSS shader on it. (Tutorial result)
Here I’ll show you how to set up a simple shader in cycles to get some subsurface scattering and hence realistic skin. It’s a lot simpler than you think!
Download the .blend file here: link pending blendswap approval
Head model and textures by Lee Perry-Smith under CC-BY licence here:http://www.ir-ltd.net/infinite-3d-head-scan-released

Go to this Blender Tutorial!