Blender Nerd Subsurface Scattering (SSS) in Cycles Perry-Smith’s head model with an SSS shader on it. (Tutorial result)
Here I’ll show you how to set up a simple shader in cycles to get some subsurface scattering and hence realistic skin. It’s a lot simpler than you think!
Download the .blend file here: link pending blendswap approval
Head model and textures by Lee Perry-Smith under CC-BY licence here:

Go to this Blender Tutorial!