Hello again. (Blender 2.71)
I’m still trying to get to the bottom of this ‘Not responding’ lark. I’ve managed to get rid of the pc hanging, this must have been a problem with the GTX670 card, without that the system is completely stable. But… During a render last night of 3000 frames it got to 1127 and ‘Stopped responding’. Ironically the frames around this range are the most simple in the animation. It’s a rough cycles preview before finalizing a few things.
I re-started Blender and the animation and have been watching it for another 200 frames, the peak GPU load is less than 400m of 3gb, the CPU peaks for each frame (as you would expect) at around 80% for a fraction of a second, then settles down to below 15. System memory is never more than 4.5 of 16Gb. The Disk activity is absolutely minimal, saving a png every 15 seconds.
I’m sure this isn’t a hardware issue as I don’t have problems with any other software. The machine is used for loads of other things so there are other processes running, but nothing hogging the system at all. And it’s only Blender that stops, and only ever when rendering.
Anyone have any ideas of things to check?