Blender NPR Renderer

Download the lastest test build here:

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Great news!!! Canā€™t wait to see! :smiley:

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I think thatā€™s just about the first time Iā€™ve seen a Youtube title with the words ā€˜Blenderā€™ and ā€˜Foreverā€™, without it being pretty much click-bait.

Going to be really interesting to see how it all plays out.

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I have never done NPR stuff but for whatā€™s is worth this is exciting to make some of that art style in the future and what is best of this is that we will have this directly built-in in blender rather than a separate fork as they did before.

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Development is open.

We can test npr-prototype branch, and give feedback to developer on devtalk, since October.

I did not test the updates.
I think the main idea of branch is to simplify sharing of NPR styles through different materials, without involving regular compositing or by simplifying it a lot.
So, that introduces a kind of third step, in between regular shading and compositing.

So, the news is that they need money to progress.

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Nice!
Stylization is an insanely complicated process, what with having to fight PBR every step of the way for every tiny little thing.
I hope this project will work and maybe make some things more accessible.

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https://www.patreon.com/dillongoo

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Cool. Iā€™ve only been waiting for something like this since my friends and I made ā€œThe Physics of Cartoons, Part 1ā€ in '97 (in Softimage). I guess I was waiting for it back then, since we had to do everything with compositing, and I was inspired by the WB theme park short ā€œMarvin Martian in the Third Dimension.ā€

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I spent most of 2024 trying to find a decent Global NPR solution for Blender
I came pretty close to a look I wanted with just custom matcaps but itā€™s limited

I Looked at ā€œGoo engineā€ but its too much grunt work manually replacing shader nodes
and lights.

I am officially retiring one year from now in 2026
I will keep my eyes open but hopefully AI
will become consistent at ā€˜re-stylingā€ existing image sequences with fidelity by then.

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Once the NPR engine is past alpha and brought into main, itā€™s certainly going to take some time and effort for me to convert all my GooEngine setups to the NPR system. So far thereā€™s some pros and cons there. The NPR - even at itā€™s present WIP state - does overcome a couple of limitations that Goo inherently had. But the downside is the bad shadows of Eevee Next are still a full stop.

But just throwing it to AI and telling it to create the art for meā€¦ not a solution i would consider. I want the image/video to be something I created; thatā€™s why I make art - or at least, attempt to.

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Hope to see the goo engine help to bring
a good ,usable global NPR solution to Blender
as I have effectively migrated to stylized and 2D animation and graphic novels

For me it may be a combination of getting lazy in my old age (61)and a complete loss of interest in tedious processes and only caring about the final visual look I want and story.

I was able to turn low quality instant
viewport renders into a vibrant comic style I really liked and create a 92 page graphic novel with consistent Characters
in 34 days now selling on amazon for kindle

Using Blender renders gave me full control over my shot framing & angles and facial expressions for each panel but still there was alot of Photoshop compositing work to create complex layered scenes where I need people watching specific images on computer screens etc.

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So is this your work? Your style? Your personal experiences condensed into a work of creative expression? So much callous disregard for peopleā€™s livelihood (ofcourse, youā€™re retiring!) and an entire industry thrown under the busā€¦

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Stop!!..Crawl back into your box!!
there are plenty of existing threads on BA discussing the implications of generative AI.
Letā€™s not derail this Blender NPR thread
with the same tired, predictable screeds & counter screeds on that subject
go on now!!. :neutral_face:

You derailed this thread, actually, with a shameless advertisement for your own product. Iā€™m leaving your posts up so this reply makes sense, but you are far out of line here. Stay on topic and donā€™t advertise yourself like this.

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Deleted the link to my Amazon product page :stuck_out_tongue_closed_eyes:

For what itā€™s worth (and, hopefully this will not be taken as an attack), I think the comic showed some of the downsides of using AI. Sequential frames showed differences in the character and environment that should not have been there; the main character didnā€™t have consistent shading and line styles. (And, Iā€™m not referring to the transformation scene itself - where a different style was a plot point.)

But in terms of discussing general AI art in this thread - yeah, I would prefer we go back to and stay on the topic of the Blender NPR renderer.

(Just as ā€œI prefer using Cycles or Octaneā€ is also not really on topic.)

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Not an attack just a blunt commentary on the abysmal current state of AI for sequential art.
itā€™s not quite there yet

I admit, My graphic Novel storyline has a baked in Cheat/plot device involving random ā€œquantum shiftingā€ Multiverse techno babble that is occurring through the story to explain the differences between panels.

My next book will probably be all Blender with
toon NPR matcaps and some photoshop filtering
Does not hold up for animation but for still comic art I might pull it off.

Some interesting updates on the devtalk thread in the past few days; lots of cool new user tests happening. Worth a read. :slight_smile:

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does the NPR branch allow me to access the sunlight vector directly?
meanwhile you can access it through GN, but this is still unnecessarily complicated and low performance.