Hi, I’m working on modelling some buildings for a game using blender. I’m modelling it by making a new cube mesh for each wall and floor etc. but I’m having a problem where all cube objects are initialised with the location x = nan, y = nan, z = nan, and dimensions x = 0, y = 0, z = 0. While I can still translate the object to a useful point I can’t change the dimensions (could this be because changing dimensions is a scale function in disguise?). When this started I began just duplicating (with shift + D) the objects I already had but recently the duplicated objects have started initialising at x = nan, y = nan, z = nan as well. I have tried exporting and importing into a new scene but everything gets scaled and I lose accuracy.
Thanks for any help in advance.
First of all reset the 3d curser with Shift+C then try adding a new object. Don’t duplicate a bad object, just add a new cube and resize it.
It worked! Thanks for your help. And the objects themselves weren’t bad, it was just that I was getting some weird dimensions with new objects so I was duplicating the ones I already had as a workaround. But you’re right, bad practice.