I’ve looked on the boards and can’t find a way to join (after alt+d) my meshes. This is for an ocean sim with a wave modifier already attached. They don’t even have to be joined, preferably not, actually. In Cog’s tutorial Creating a Realistic Seascape (warning PDF) we’re told to evenly match our planes that we need to “…alter the size x value to negative.” I don’t know which x value to change or what to change it to. Can someone please help? I believe since this is technically an animated plane(s) that it belongs in this forum. Thanks for any help.