It does indeed look awsome, and the sound track is really creepy
I am hoping to make an animation soon using the ocean sim build, and would be interested in any hints or tips you have aquired through your use of it including, maybe, how you animated the boat- by hand or via some automated method?
Nice ocean! 5 stars for testing Ocean Sim. Now about the boat: the motion versus the waves striking it seem somewhat unrealistic. However I cannot advise you, as to the solution; this is a chaotic situation, where many different force vectors act on the boat simultaneously.
Yeah its tru! it was just a test - at the beginning - and i never cared about the boat animation shame on me
its handanimated - i set a key at frame 1 and frame 500 (set to linear) to give the boat a decent basic speed.
then i insertet a key every 10or20 frames, aligning the boat to the waves.
Like i sayed, i had not cared about the animation of the boat, just had put the key every 20 frames, thats all.
The Soundtrack is selfmade with a FilmEffect-Sample-CD and a Orchestral-CD and some recorded mouth-fx.
Assembled with “reaper” - 90 Tracks of audio mixed up.
I think the splashes around the boat shouldn’t be so ‘dotted’ : you do get droplets and that kind of dotted, uniform mist , But, aren’t the particles too big? . and maybe in reality some of those splashes would behave more like waves…
(Vorticity is it called? the paths of splash particles being more curved and ‘wavy’…)
Also the boat rendering is very convincing, even if i get it wasn’t the focus , but to nitpick , the lighting reflexes on glass could be a little less uniform (dirt around windows corners or more contrast in env. reflections…)
you could possibly use a shrinkwrap modifier on a triangle applied to the ocean mesh to get the orientation of the waves. Then you could apply the orientation to the ship, and it would be completely automated, though maybe not completely realistic
Hey! @nizu: thx! and you are right, i should use a second particlesystem with more wavy behaviour to break the splashes up a little.
and yeah dirt on the windows would be cool, its plain material right now.
@blazr_raidr: thats right, i used that shrinkwarp technice for the endscene firstperson camera near the water, but for the boat i used locrot keying
thx for the nice example blend !
This is really nice! Great job but the boat doesn’t really seem to react with the waves. In that way, it’s not the most realistic, but hey, it looks awesome!