It is well known that Blender limits some operations in various modes. For the most part they make sense, like you can’t edit geometry in object mode, but others are rather strange and don’t make sense.
For example, modifiers can’t be applied in edit mode. Why is this? Did they forget, did not enough people want it, or is there something bigger going on?
Some others I found which are annoying and/or unusual include:
Deleting materials in edit mode (this makes it more tedious when you’re messing with a ton of materials, you can’t just delete them as you don’t need them)
Applying modifiers to meshes with shape keys (like, couldn’t you just apply it to each shape key individually? What’s so hard about that?)
Modifying IK info in edit mode (switching between edit & pose mode can be a hassle on some occasions, though it’s a bit understandable, you want to be able to test IK on the fly. The best solution IMO would be to be able to edit IK in BOTH edit mode and pose mode)
I wonder what the Blender team’s reasoning is for these strange design choices, because they trip me up and make things harder than they need to be sometimes, even as a somewhat experienced Blender user.
Another unrelated issue is that, when baking, there is no selection for what texture you want to bake to. You just gotta select it in UV mode, and in edit mode, and “hope it works”.