Blender on headless VM (Ubuntu) generate images for web based game engine

Years ago I made a web service for myself to generate images from POVRay. I used PHP to generate SDL file(s) and fed these to POVRay. This worked really well but what I would like better is to take advantage of Blender in the same way with characters, better rendering, all the wonderful things possible in Blender; a way of seeding it with art assets created on a desktop. Is this possible? I have read postings that hint to compiling it for Linux headless? Apologies if a similar question has been addressed. I did what research I could before posting this.

Installed 2.64a on my remote system. Needed to find and install several libraries, no big woop. Discovered running Blender with command line “./blender --help” It’s a start!