# Blender on headless VM (Ubuntu) generate images for web based game engine

**URL:** <https://blenderartists.org/t/blender-on-headless-vm-ubuntu-generate-images-for-web-based-game-engine/558265>\
**Category:** Basics & Interface\
**Created:** [November 30, 2012, 7:03am UTC](https://blenderartists.org/t/blender-on-headless-vm-ubuntu-generate-images-for-web-based-game-engine/558265 "2012-11-30T07:03:03Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![jvonachen](https://blenderartists.org/user_avatar/blenderartists.org/jvonachen/32/23541_2.png) [@jvonachen](https://blenderartists.org/u/jvonachen)\
**Post date:** [November 30, 2012, 7:03am UTC](https://blenderartists.org/t/blender-on-headless-vm-ubuntu-generate-images-for-web-based-game-engine/558265/1 "2012-11-30T07:03:03Z")

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Years ago I made a web service for myself to generate images from POVRay. I used PHP to generate SDL file(s) and fed these to POVRay. This worked really well but what I would like better is to take advantage of Blender in the same way with characters, better rendering, all the wonderful things possible in Blender; a way of seeding it with art assets created on a desktop. Is this possible? I have read postings that hint to compiling it for Linux headless? Apologies if a similar question has been addressed. I did what research I could before posting this.

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**Author:** ![jvonachen](https://blenderartists.org/user_avatar/blenderartists.org/jvonachen/32/23541_2.png) [@jvonachen](https://blenderartists.org/u/jvonachen)\
**Post date:** [November 30, 2012, 6:12pm UTC](https://blenderartists.org/t/blender-on-headless-vm-ubuntu-generate-images-for-web-based-game-engine/558265/2 "2012-11-30T18:12:54Z")

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Installed 2.64a on my remote system. Needed to find and install several libraries, no big woop. Discovered running Blender with command line “./blender --help” It’s a start!
