ok, next up is
- enemy spawner object
- enemy route object
- enemy pursuit logic (send home(guard), or wait/ teleport offscreen(pack/bosses))
ok! one spawner is done! (spawn pre alerted enemy in seek mode)
next up is to make it so it the property ‘route’ is in the enemy, they don’t know they players location, and instead they patrol.
edit2: before I can make any patrols I need to be able to edit values inside game objects!
I will have it so you setup a prop to edit and a target value and it’s type and then right click a object to set the property.
prop = “Route”
value = “2”
type = int
and right clicking an game_ob while in edit prop mode will set/overwrite that prop.
about creating routes -> routes will be objects with a property
Route_number and order number and a connection list (for places where more than 1 path come together)
route 1, node 1, connects to nodes [ 12 , 16, 2 ]
I am going to need some silly version of A* for the agents when patrolling