Blender Open Game Development Project-Wrectified


(BluePrintRandom) #3781

(BluePrintRandom) #3782

we are go for launch :3


(BluePrintRandom) #3783

(BluePrintRandom) #3784

yes!!!

we are go for launch :3


(BluePrintRandom) #3785

(Fred/K.S) #3786

Awesome work @BluePrintRandom
:slight_smile:
Fred/K.S


(BluePrintRandom) #3787

Thanks Fred!

and a fresh health bar ready to tick in game!


(BluePrintRandom) #3788

(BluePrintRandom) #3789

Goap is in :smiley: only 1 action for now (swing lightsaber) called by the weapon.


(BluePrintRandom) #3790

(BluePrintRandom) #3791

(BluePrintRandom) #3792

(BluePrintRandom) #3793

(BluePrintRandom) #3794

(Lostscience) #3795

looks great but I would like to see your robot in the action.


(BluePrintRandom) #3796

he needs retextured to look more proto level of detail.

I am thinking about getting a texture painting app, but it’s tricky , most dont support non pbr texture


(Lostscience) #3797

you could try armorpaint.it has pbr texturing.


(Nicholas_A) #3798

he’s not using armory though


(Lostscience) #3799

armor paint is not a game engine.


(BluePrintRandom) #3800

armor paint uses PBR - I don’t want this.

I need a matcap/ NPR workflow

I was able to fix the elbow rotation while aiming :smiley: