Blender Open Game Development Project-Wrectified


(BluePrintRandom) #3821

(BluePrintRandom) #3822

(BluePrintRandom) #3823

(BluePrintRandom) #3824

(BluePrintRandom) #3825

(BluePrintRandom) #3826

system to absorb a bunch of meshes and batch them is in :smiley:


(BluePrintRandom) #3827

I was able to migrate to 0.2.4 / GE_Mesh_Builder however I am having issues with services and rasterizer costing a few more ms each,


(BluePrintRandom) #3828

(BluePrintRandom) #3829


(BluePrintRandom) #3830

(BluePrintRandom) #3831

(BluePrintRandom) #3832

(BluePrintRandom) #3833

note there is no lamp attached to the glowing blue cube *


(BluePrintRandom) #3834


(BluePrintRandom) #3835

(mataii) #3836

Looking good :slight_smile:


(SterlingRoth) #3837

smooth camera motion and sleek highlighting, looks good!


(BluePrintRandom) #3838

Thanks!

been tinkering with waves / interference / caustics

next up is to debug the ai,
I am pretty sure I am pathfinding to a spot on the planet surface before it’s deformed instead of after it’s deformed, so the actor has a little trouble with hills. but no trouble with water.


(BluePrintRandom) #3839

(BluePrintRandom) #3840