system to absorb a bunch of meshes and batch them is in
I was able to migrate to 0.2.4 / GE_Mesh_Builder however I am having issues with services and rasterizer costing a few more ms each,
smooth camera motion and sleek highlighting, looks good!
been tinkering with waves / interference / caustics
next up is to debug the ai,
I am pretty sure I am pathfinding to a spot on the planet surface before it’s deformed instead of after it’s deformed, so the actor has a little trouble with hills. but no trouble with water.