Maybe it is not important, especially after Tomato, this is very disturbing in my opinion.
On the end of 2011 I’ve asked PFHoe support about new export to Blender.
I understand company’s business policy, but… Look at this:
<b>[Re: When new Blender export?](http://www.pfhoe.com/forum/viewtopic.php?f=10&t=751#p1977)</b>
[![http://www.pfhoe.com/forum/styles/thepixelfarm/imageset/icon_post_target.gif](http://www.pfhoe.com/forum/styles/thepixelfarm/imageset/icon_post_target.gif)](http://www.pfhoe.com/forum/viewtopic.php?p=1977#p1977)by <b>[daryl](http://www.pfhoe.com/forum/memberlist.php?mode=viewprofile&u=9129)</b> » Tue Mar 13, 2012 1:15 pm Hi. We're aware that a Blender export is a popular request. <b>The problem lies with Blender being open source</b>, which makes it difficult to develop support for it. We've created tools for Blender, only to have the code broken by an update to the application, wasting time that could have been spent elsewhere. If Blender would build in support for some standardized scene formats, like FBX for example, the problem would virtually disappear.
We have no timeline for this as said previously. If and when this becomes available we’ll certainly let the PFhoe community know.
Blender was changed. It is true. But IMHO this policy is dangerous… This is message for users: Open source = troubles, use only commercial software. Maybe would be good to talk with Pixelfarm? PFHoe is not important at this moment. I’m only not important user, but maybe developers or Blender leaders?