In working on my final project for my graphics class (done in OpenGL mind you) I have heard murmurs that the models done in Blender can be made to import into OpenGL.
So I searched around, and asked around, and the tidbits my teacher gave me were not very helpful really. He mumbled something about DXF and soforth, and I did find the bearcave program which I got running, but it couldn’t really import the standard Blender monkey properly - let alone give me a usable chunk of code I could copy/paste to help me in my project.
I’m hoping someone here has done what I am trying to do - take a model I’ve done in Blender and somehow finangle that model to a bunch of code in OpenGL and then use that code to plunk into a Scenegraph in another OpenGL program. Any help is appreciated, and thanks in advance