Hi, I am working a lot with 360degree VR.
Due to this I do render a lot of 360 images.
In an interior that’s not a big issue, you model everything and than fake the window view.
Outside its much more evolved, but there is a slow tendency that clients want more than just a static movie or rendering.
Let’s say you want to walk completely around one inner city building and have that look fairly real. You would perhaps take some photos of streets leading away from the building, but often adjacent building and trees stop you from taking pictures of everything.
I do own the OSM add-on. It’s really helpful to get the ground and general building shapes.
Still there are no real facade textures and the heights and rooftypes are not correct for most buildings.
There are also great tutorials to create “a” city and there are also a few city modeling add-ons which help in creating such a generic city.
Usually these cities are made up of some set of more or less generic building blocks at randomized scale. Textures are also randomized. So, as a backdrop it might be ok. But closer not so much.
They can look very cool and surely are great for a game or product backdrop.
BUT they are not REAL.
So the tricky part is if you want the actual buildings of a real existing city and not just rough building approximations with generic windows on it.
It becomes even more tricky if you have a smaller city without skyscrapers.
Especially as most of these are not even available on Open Street Map or Google in 3D.
So here is the question to those working frequently with actual real cities and architectural exterior models.
What is your preferred work flow to create those kind of real environments in the most efficient way?
Which add-on and resources are you using?
Are you using drone shots & photogrametry (very often we are not allowed to fly extensively in cities).
Are there ways to extract Google Earth models and use that as a reference when adjusting OSM models?
Where do you get your base data from?
Do you model everything?
Could you be so kind and share a bit of know-how? That would be so cool!
Maybe we should even start a separate thread for this. I put it here because OSM is based on the real world.
Thanks for diving into this.